fix Raylib RGB565 to RGBA8888 texture conversion and audio streaming
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+13
-4
@@ -10,6 +10,8 @@ pub const Driver = struct {
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height: i32,
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scale: i32,
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rgba_buffer: [256 * 240]u32 = [_]u32{0xFF000000} ** (256 * 240),
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event_queue: [16]platform.Event = undefined,
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event_head: usize = 0,
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event_tail: usize = 0,
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@@ -19,7 +21,7 @@ pub const Driver = struct {
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c.SetTargetFPS(60);
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c.InitAudioDevice();
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c.SetAudioStreamBufferSizeDefault(1024);
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c.SetAudioStreamBufferSizeDefault(2048);
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const stream = c.LoadAudioStream(44100, 16, 1);
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c.PlayAudioStream(stream);
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@@ -87,8 +89,15 @@ pub const Driver = struct {
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pub fn renderVideo(self: *Driver, output: usize, frame: contract.VideoFrame) void {
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_ = output;
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if (frame.data.len > 0) {
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c.UpdateTexture(self.texture, frame.data.ptr);
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if (frame.data.len >= 256 * 240 * 2) {
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const raw_pixels = std.mem.bytesAsSlice(u16, frame.data);
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for (raw_pixels[0..@min(raw_pixels.len, self.rgba_buffer.len)], 0..) |pixel, i| {
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const r = @as(u32, (pixel >> 11) & 0x1F) * 255 / 31;
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const g = @as(u32, (pixel >> 5) & 0x3F) * 255 / 63;
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const b = @as(u32, pixel & 0x1F) * 255 / 31;
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self.rgba_buffer[i] = r | (g << 8) | (b << 16) | (0xFF << 24);
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}
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c.UpdateTexture(self.texture, &self.rgba_buffer);
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}
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c.BeginDrawing();
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@@ -107,7 +116,7 @@ pub const Driver = struct {
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pub fn queueAudio(self: *Driver, output: usize, buffer: contract.AudioBuffer) void {
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_ = output;
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if (buffer.frames > 0 and c.IsAudioStreamProcessed(self.audio_stream)) {
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if (buffer.frames > 0) {
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c.UpdateAudioStream(self.audio_stream, buffer.data.ptr, @intCast(buffer.frames));
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}
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}
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