simplify Raylib queueAudio using IsAudioStreamProcessed guard
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+2
-33
@@ -120,39 +120,8 @@ pub const Driver = struct {
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pub fn queueAudio(self: *Driver, output: usize, buffer: contract.AudioBuffer) void {
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_ = output;
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if (buffer.frames == 0) return;
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const samples = std.mem.bytesAsSlice(i16, buffer.data);
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for (samples[0..@min(samples.len, buffer.frames)]) |s| {
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const next = (self.audio_ring_head + 1) % self.audio_ring.len;
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if (next != self.audio_ring_tail) {
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self.audio_ring[self.audio_ring_head] = s;
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self.audio_ring_head = next;
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}
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}
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self.flushAudio();
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}
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fn flushAudio(self: *Driver) void {
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while (c.IsAudioStreamProcessed(self.audio_stream)) {
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var chunk: [512]i16 = undefined;
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var count: usize = 0;
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// Measure available samples in ring buffer
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const available = if (self.audio_ring_head >= self.audio_ring_tail)
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self.audio_ring_head - self.audio_ring_tail
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else
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self.audio_ring.len - self.audio_ring_tail + self.audio_ring_head;
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if (available < chunk.len) break;
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while (count < chunk.len) : (count += 1) {
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chunk[count] = self.audio_ring[self.audio_ring_tail];
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self.audio_ring_tail = (self.audio_ring_tail + 1) % self.audio_ring.len;
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}
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c.UpdateAudioStream(self.audio_stream, &chunk, @intCast(count));
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if (buffer.frames > 0 and c.IsAudioStreamProcessed(self.audio_stream)) {
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c.UpdateAudioStream(self.audio_stream, buffer.data.ptr, @intCast(buffer.frames));
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}
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}
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