add raylib dependency and desktop platform driver with interactive play mode
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@@ -0,0 +1,116 @@
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const std = @import("std");
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const contract = @import("contract");
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const platform = @import("root.zig");
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const c = @import("c_raylib");
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pub const Driver = struct {
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texture: c.Texture2D,
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audio_stream: c.AudioStream,
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width: i32,
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height: i32,
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scale: i32,
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event_queue: [16]platform.Event = undefined,
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event_head: usize = 0,
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event_tail: usize = 0,
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pub fn init(title: [*:0]const u8, width: i32, height: i32, scale: i32) Driver {
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c.InitWindow(width * scale, height * scale, title);
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c.SetTargetFPS(60);
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c.InitAudioDevice();
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c.SetAudioStreamBufferSizeDefault(1024);
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const stream = c.LoadAudioStream(44100, 16, 1);
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c.PlayAudioStream(stream);
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const img = c.GenImageColor(width, height, c.BLACK);
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defer c.UnloadImage(img);
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const tex = c.LoadTextureFromImage(img);
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c.SetTextureFilter(tex, c.TEXTURE_FILTER_POINT);
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return .{
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.texture = tex,
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.audio_stream = stream,
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.width = width,
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.height = height,
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.scale = scale,
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};
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}
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pub fn deinit(self: *Driver) void {
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c.UnloadAudioStream(self.audio_stream);
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c.CloseAudioDevice();
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c.UnloadTexture(self.texture);
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c.CloseWindow();
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}
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pub fn shouldClose(_: *Driver) bool {
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return c.WindowShouldClose();
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}
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pub fn pollEvent(self: *Driver) ?platform.Event {
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if (self.event_head != self.event_tail) {
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const ev = self.event_queue[self.event_tail];
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self.event_tail = (self.event_tail + 1) % self.event_queue.len;
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return ev;
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}
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// Poll Raylib Key Events
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const key_mappings = [_]struct { c_key: c_int, key: platform.Key }{
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.{ .c_key = c.KEY_Z, .key = .z },
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.{ .c_key = c.KEY_X, .key = .x },
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.{ .c_key = c.KEY_RIGHT_SHIFT, .key = .right_shift },
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.{ .c_key = c.KEY_LEFT_SHIFT, .key = .left_shift },
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.{ .c_key = c.KEY_ENTER, .key = .enter },
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.{ .c_key = c.KEY_UP, .key = .up },
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.{ .c_key = c.KEY_DOWN, .key = .down },
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.{ .c_key = c.KEY_LEFT, .key = .left },
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.{ .c_key = c.KEY_RIGHT, .key = .right },
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.{ .c_key = c.KEY_F5, .key = .f5 },
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.{ .c_key = c.KEY_F8, .key = .f8 },
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.{ .c_key = c.KEY_P, .key = .p },
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};
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for (key_mappings) |mapping| {
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if (c.IsKeyPressed(mapping.c_key)) {
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return .{ .key_down = .{ .key = mapping.key } };
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}
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if (c.IsKeyReleased(mapping.c_key)) {
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return .{ .key_up = .{ .key = mapping.key } };
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}
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}
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return null;
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}
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pub fn renderVideo(self: *Driver, output: usize, frame: contract.VideoFrame) void {
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_ = output;
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if (frame.data.len > 0) {
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c.UpdateTexture(self.texture, frame.data.ptr);
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}
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c.BeginDrawing();
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defer c.EndDrawing();
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c.ClearBackground(c.BLACK);
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const src = c.Rectangle{ .x = 0, .y = 0, .width = @floatFromInt(self.width), .height = @floatFromInt(self.height) };
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const dest = c.Rectangle{
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.x = 0,
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.y = 0,
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.width = @floatFromInt(self.width * self.scale),
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.height = @floatFromInt(self.height * self.scale),
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};
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c.DrawTexturePro(self.texture, src, dest, c.Vector2{ .x = 0, .y = 0 }, 0.0, c.WHITE);
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}
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pub fn queueAudio(self: *Driver, output: usize, buffer: contract.AudioBuffer) void {
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_ = output;
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if (buffer.frames > 0 and c.IsAudioStreamProcessed(self.audio_stream)) {
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c.UpdateAudioStream(self.audio_stream, buffer.data.ptr, @intCast(buffer.frames));
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}
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}
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pub fn setDeviceFeedback(_: *Driver, _: usize, _: contract.DeviceFeedback) void {}
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};
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